Is Freedoom the original Doom?
No. Freedoom is a separate free-content game designed for Doom-compatible engines. It is not an id Software Doom release.
A complete free-content FPS built for Doom-compatible engines.
Independent reference. Game and project names belong to their respective owners. We are not affiliated with or endorsed by the original publisher.
This page serves the Chocolate Doom WebAssembly engine and Freedoom Phase 1 data from this site. The first load is about 35 MB; later visits use your browser cache. Saves remain in this browser only.

Original free-content FPS · no commercial Doom files
First load downloads about 35 MB. Keep this page open.Loading local game files…
The project describes Freedoom as game data, not a standalone program. This build pairs its BSD 3-clause game data with a separate Chocolate Doom engine distributed under GPLv2.
Chocolate Doom engine license (GPLv2) ↗Corresponding Chocolate Doom WASM engine source ↗Freedoom data and screenshot license (BSD 3-clause) ↗Freedoom contributor credits ↗Freedoom Phase 1 screenshot and reuse terms ↗Checksums for the hosted game files ↗
Doom-compatible engines
Free game data; pair with a compatible engine
Doom source ports · WASM builds exist
Self-hosted browser build and freely licensed Freedoom data
No. Freedoom is a separate free-content game designed for Doom-compatible engines. It is not an id Software Doom release.
This page is designed to store Doom save files automatically in IndexedDB in this browser. Browser storage can be cleared, so download a backup file for important progress.
No. The browser engine and Freedoom game data are served directly by this site.
Source notes checked Oct 16, 2026 (Pacific Time). Self-hosted build adapted from the pinned community browser package. Source, licenses, asset checks, launch, and save recovery are being verified locally before release.